# Name of the game
0: Lean Santa
1: Mean Santa
4: Yes
5: No

# Start menu
10: Start Game
11: Settings
12: Lean Library
13: Credits
14: Exit
15: Start Logged Game
16: Enter the ID number on Your questionaire.
17: Start
18: Cancel
19: Show Highscores

# Credits
30:              --Credits--||Design: Joel Nyström, Björn Öjlert|Programming: Stefan Hurtig|Graphics: Daniel Kaplan, Anders Larsson|Test manager: Billy Frisell
31: Close

# Config menu
50: Configuration
51: Fullscreen:
52: Sound volume:
53: Music volume:
54: Choose language:
55: OK
56: Back
57: Default
58: Proxy server:
60: Some settings require the|game to be restarted.

# Languages
70: English
71: Swedish
72: Göteborgska

# Highscore menu
80: Highscores
81: [name]: [score] ([time])
82: Return
83: Name
84: Score
85: Date

# In-game strings
100: New Product
101: Start Production
102: Stop Production
103: Pause Game

110: Start game
111: Continue
112: Done changing
113: Back to main menu
114: Send highscore

120: Money
121: Next
122: Orders
123: Speed:
124: Round

# Module info strings
150: [name]|Cost: $[cost]|[desc]
151: [name]|Damage level: [dmg]|Input buffer: [inBufSize]/[inBufMax]|Output buffer: [outBufSize]/[outBufMax]

200: Inbuffer max:
201: Outbuffer max:
202: [module] detected a damaged product.|What to do?
203: Discard
204: Repair
205: Find the broken station

#Pause menu
300: Game Paused
301: Resume Game
302: Lean Library
303: Quit to Menu
304: Exit Game
305: Are you sure?

#Highscore stuff
320: Your score: [score]
321: Enter your name:
322: Send score
323: Cancel
324: Upload Highscore

# Round info
500: End of round [turn]|Earnings this round: [earnings]||Production
#	 		 		Produced			Ordered       		Delivered|
#	[bikeManName] 	[bikeManProduced]	[bikeManOrdered]	[bikeManDelivered]|
#	[bikeWomenName]	[bikeWomanProduced]	[bikeWomanOrdered]	[bikeWomanDelivered]|
#	[bikeChildName]	[bikeChildProduced]	[bikeChildOrdered]	[bikeChildDelivered]
541: |[bikeManName]|[bikeWomanName]|[bikeChildName]
542: Produced|[bikeManProduced]|[bikeWomanProduced]|[bikeChildProduced]
543: Ordered|[bikeManOrdered]|[bikeWomanOrdered]|[bikeChildOrdered]
544: Delivered|[bikeManDelivered]|[bikeWomanDelivered]|[bikeChildDelivered]
545: Previous round
546: Next round
547: Logged rounds
501: Welcome to the Lean Bicycle Factory.||Your job here is to optimize this factory|and make it a lean machine.||Observe the flow of the factory and|plan out what changes you want|to make for next round.||Round one starts when you click|the button.
502: Would you like unlimited changes?|If you choose Yes, you will only play 5 rounds.|Choose No, and you'll continue as usual, but you get to play 6 rounds.
510: Game Over!||Total score: [score]
520: Lean Bicycle Factory
530: Production run finished
540: Game Over

# Module change info
600: Move
601: Production schedule
602: Maintenence
603: Personnel
604: Cleaning time:
605: Moving will cost $[cost]. Proceed?
606: Quality Assurance
607: Storage Settings
608: Buy new machine
609: Configuration Time
610: Batch Settings
611: Sell Station
650: Changes left
651: Batch size:
652: Sell Truck

# Changes
700: Make Changes
701: In this mode you can make changes|to you factory. You only have two changes|per round, so choose carefully.||Click a station to see what changes|you can make.||After you've made the changes,|the next round will start.||Good luck!
702: Start changing
703: Done changing
704: Now, let's see if the changes you've made|will make this factory run smoother|and leaner!
705: Start next round

# Module names/descriptions
1000: Casting 
1001: Casts the frame
1002: Assembly
1003: Assembles all parts
1004: Painting
1005: It Paints.
1006: QA
1007: Tests for faults
1008: Storage
1009: Store finished products
1010: Planning
1011: Schedules what orders to produce
1012: Transporter
1013: Moves products from station to station
1014: Customer counter
1015: Handles sales of bikes

# Product names/descriptions
2000: Santa's Red Snowman
2001: Pretty fun stuff
2002: Men's bikes
2003: Women's bikes
2004: Children's bikes

2005: Cost: [cost]|Weight: [weight]
2006: Light
2007: Medium
2008: Heavy

# Library Links
2050: Help
2051: Introduction
2052: The Seven Wastes
2053: Something Leany

# Change descriptions
2100: Moving a station
2101: Move a station closer to the others to reduce|the length a product has to travel.||When two buffer stands overlap they merge|to one, removing the need for the truck|to move the products.||The blue circles indicate a worker's teamwork|radius. Place workers together to reduce mistakes.||Weight: [weight]   Cost: [cost]
2102: Truck Batch Size
2103: Set how many products|to move at a time.|This is for all trucks.
2104: OK
2105: Cancel
2106: Batch Size
2107: Set how many products|to wait for before|processing.
2108: Sell the truck for [price]?
2109: Sell QA Station.
2110: WARNING|Selling this station is not recommended before|you have self-control at every station.|Selling will free up a worker.
2111: Upgrade Painting.
2112: If you upgrade this machine, it will|be able to paint in two colors|simultainiously. However, each pocket|is smaller, and the paint procedure is|longer.||The upgrade costs 10,000.|Proceed?
2113: Do you want Quality Assurance?
2114: Free personnel:
2115: There are not enough workers.
2116: Are you sure?
2117: Assign Personnel
2118: Assign Analyst
2119: Assign Marketer
2120: Production schedule determines how and|when to start producing a new product.|Choose between production based on|market forecasts, and production based|on current demand.
2121: Market Forecast
2122: Current Demand
2123: Selecting this setting will sacrifice|a certain amount of production time in|favor of cleaning up the factory|towards the end of each round.|This will drastically reduce the amount of|defect products.
2124: Use this pool of free workers to assign|workers to a new job in the factory.
2125: Selling the truck will give you|an amount of money, and also|free up a worker.
2126: Sell Truck
2127: The worker you freed up|is now available in the|Personnel window (Planning station).
2128: Select Casting Configuration Mode
2129: Current mode:
2130: FIFO
2131: Smart mode
2132: FIFO will always process the next product in line.|Use FIFO?
2133: Smart mode checks the inbuffer for products that fit|in the current mold.|Use Smart mode?
