, a PC software that lets you navigate in a scenery at relativistc speed.Even more interstingly, the “lag” induced by communication delays is a general problem that limits the geographic distance between players of a network game, but relativistic games might be designed to take advantage of the lag, and even make it artifically longer to make the game more interesting. Such games would rely on the player’s ability to anticipate possible actions from other players rather than reacting to them.
Technically, relativistic visual effects can be computed in real time by modified “3D engines”, while lag handling requires only memory buffers.
All you need now to create a very original video game based on relativity is a good gameplay…
References:
Craig M. Savage, Antony C. Searle, Lachlan McCalman, “Real Time Relativity
”. Department of Physics, Faculty of Science, The Australian National University. Interactive Program for PC using GPGPU
can be downloaded here
A.C. Searle, C.M. Savage, P.A. Altin, F.H. Bennet and M.R. Hush, Through Einstein’s Eyes, The Physicist, July/August 2005. ArXiv: physics/0508224. Website
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